Talk:I.H.N.I.

Custom things mapping
The content descriptions and DECORATE lumps allowed to compile the following custom things mapping file for DMMPST (TSV format): 0	20040	Shotgun guy	~	30 (goof) 0	20029	Imp (no GL)	Imp	60 0	20126	Imp2	Imp	60 0	20056	SmolImp	Imp	60 0	20041	Heavy weapon dude	~	70 (gunner2) 0	20057	SmolDemon	Demon	150 0	20005	Demon (FasBoi)	Demon	200 0	20027	Cacodemon (no GL)	Cacodemon	400 0	20026	Hell knight (no GL)	Hell knight	500 0	20007	SmolKnight	Hell knight	500 0	20028	Mancubus (no GL)	Mancubus	600 0	20017	The Cook	Mancubus	600 0	1970	Moon mastermind	Spider mastermind	10000 2	20136	Hammer	I.H.N.I.#Custom weapon 5	20016	Cook hat 5	20042	Cook hat (trigger) 5	20024	Armor bonus (no GL)	Armor bonus 5	20023	Health bonus (no GL)	Health bonus 5	20085	Supercharge	~	(smol) 7	20021	Barrel (no GL)	Barrel 7	20032	ROTT Barrel 0	Barrel 7	20031	ROTT Barrel 1	Barrel 7	20030	ROTT Barrel 2	Barrel 7	20092	Box 7	20099	Box (broken) 7	20147	Box (lite) 7	20102	Box (no plank)
 * 1) class	thingID	wikiname	wikilink
 * 1) 0	3001	Imp	~	60 (goof)
 * 1) 0	3002	Demon	~	150 (goof)

Please let me know any improvements/corrections. And here's how you can help with mapping files for other WADs. --Dynamo128 (talk) 04:11, 8 March 2022 (CST)


 * Distinct thing types (DoomEd nums) that simultaneously occur with similar (custom or vanilla) types in maps need to be in the table with distinct names. E.g. of the four Imp types three occur in MAP03 and a different trio in MAP04; or both armor bonus types in MAP04. I also added several types that don't occur in maps now (e.g. FasBoi, SmolKnight, Cook hat), but may in future releases. Conversely 20040 (Shotgun guy) and 20085 (Supercharge) don't occur with vanilla types so the original names/links can be used (for now). --Xymph (talk) 13:47, 8 March 2022 (CST)